• About Me
  • Product | UX Design
  • Game Designs
Menu

Morakoth Tang

Street Address
City, State, Zip
Phone Number

Your Custom Text Here

Morakoth Tang

  • About Me
  • Product | UX Design
  • Game Designs

LeapFrog Academy

Launch Date:  November 2016

Project Summary: 

Lead Designer for LeapFrog Academy software subscription service. Oversaw the design and implementation of 500+ games and activities. Spearheaded the strategy for creating numerous amount of content with limited amount of game engines and resources to populate the product service. 

Detailed Project Responsibilities: 

Research and define game engines and play patterns that are trending, engaging and accessible for a wide range of audiences, and pairing them with numerous curriculum skills. 

Identify existing LeapFrog IPs to pair them appropriately with game engines and activities. 

Partnered with LeapFrog's Learning Designers to pair the appropriate game engines with the curriculum and integrating them into gameplay. 

Defined and designed game and activities engines to meet product and marketing business demands of re-playability and re-usability by providing examples, mockups, wireframes, and detailed specs.

Wrote product, game design, and pitch documents to communicate engine and activity needs to support business and product needs/demands.

Worked with Developers and advised and guided the game and curriculum integration and game tuning.

Review builds and provide clear and actionable feedback from user testing to our developers to improve game UX, interaction, UI, play, curriculum, and overall usability.

Provided mockups, wireframes, and references to communicate each of the games look and feel.

Performed qualitative user testing research to improve games, ui, and activities for our demographic.

LeapFrog Academy

Launch Date:  November 2016

Project Summary: 

Lead Designer for LeapFrog Academy software subscription service. Oversaw the design and implementation of 500+ games and activities. Spearheaded the strategy for creating numerous amount of content with limited amount of game engines and resources to populate the product service. 

Detailed Project Responsibilities: 

Research and define game engines and play patterns that are trending, engaging and accessible for a wide range of audiences, and pairing them with numerous curriculum skills. 

Identify existing LeapFrog IPs to pair them appropriately with game engines and activities. 

Partnered with LeapFrog's Learning Designers to pair the appropriate game engines with the curriculum and integrating them into gameplay. 

Defined and designed game and activities engines to meet product and marketing business demands of re-playability and re-usability by providing examples, mockups, wireframes, and detailed specs.

Wrote product, game design, and pitch documents to communicate engine and activity needs to support business and product needs/demands.

Worked with Developers and advised and guided the game and curriculum integration and game tuning.

Review builds and provide clear and actionable feedback from user testing to our developers to improve game UX, interaction, UI, play, curriculum, and overall usability.

Provided mockups, wireframes, and references to communicate each of the games look and feel.

Performed qualitative user testing research to improve games, ui, and activities for our demographic.

LFA_StartScreen.png
IMG_5439.PNG
Whack-a-Mole Engine

Whack-a-Mole Engine

We got many uses from this engine using various IPs and curriculum.   In this engine the user was asked to tap on the correct answers as quickly as possible. 

IMG_5480.PNG
Sorting Engine

Sorting Engine

With this engine the user would sort the objects to its appropriate place before they disappear from the screen. Here are a couple of examples with visual and curriculum changes. 

Catcher Engine

Catcher Engine

With they engine the user would steer and catch the correct items before it leaves these screen.

IMG_5466.PNG
Tower Defense Engine

Tower Defense Engine

This engine ask the user to spell, make or solve the answer before the culprit reaches the player's valuable goods. 

Side Scroller and Platformer Engine

Side Scroller and Platformer Engine

The user controls a character and navigate across obstacles and towards the correct answers. 

IMG_5469.PNG
IMG_5473.PNG
IMG_5487.PNG
IMG_5483.PNG
Swiper Engine

Swiper Engine

Example of the many different engines. The user would swipe across the screen on the correct object before they left the screen.

Tap and Hold Engine

Tap and Hold Engine

With this engine the user has to tap and hold on to the monster to feed it cookies.

Blaster Engine

Blaster Engine

The user would tap and hold to blast the correct answers as they zipped around the screen. 

Mazes

Mazes

Puzzles

Puzzles

Connect the dots

Connect the dots

IMG_5499.PNG
IMG_5538.PNG
IMG_5532.PNG
Various tap and drag engines

Various tap and drag engines

In this engine the users are asked the to the most basic interactions to get the correct answers by moving them to the correct spots. 

Need help with a project? Contact me!